It can traverse obstacles and small bodies of water.It is a vehicle that can be driven, or remotely controlled.As a result, we really wanted to add something to make the release special. The crash site, nuke, alien decoratives and polluted water are awesome, but not too impactful. When we released pretty much all the content in 0.18, there was nothing left for 1.0 other than the formality of "it is complete". Since the main Trailer is kind of timeless, we updated it to the 1.0 state of the game. It tries to capture the story of the development in 45 seconds. This opens the game up to all the players who just don't play early access games, the same with reviewers who only cover finished games, which is very understandable.įor this special occasion, we created a launch trailer. It has been an incredible ride and we have arrived at the destination!įactorio is leaving early access. And, lastly, we would like to thank all of you who bought the game, and allowed all of this to happen.We appreciate that our community is very civilised, and people who contribute are generally nice to each other, and keeping the criticism on the constructive side.We value the effort put into organising events, like fMMO, Clustorio etc.We are grateful that people spontaneously helped to manage the Wiki and created some great tools, like calculators, cheat sheets or blueprint databases.We thank all who helped with the Crowdin translations, allowing the game to be played in a lot of different languages without us having to manage it directly.All the online videos, articles and streams were immensely helpful to spread the word.It certainly extends the potential for a lot of people, and the ideas became a great inspiration for us. We appreciate the work and creativity that went into creating the 5,603 mods.A lot of game improvements came out of it. We value almost all of the feedback to our FFF and game releases.They were invaluable feedback that helped us reach our level of game stability. We are grateful for all of the 18,855 bug reports.We thank all who helped us to save the game before it could even start by supporting the IndieGoGo campaign back in 2013.We don't say it often enough, but the support from your side has been incredibly helpful throughout the years. It helped lift our mood in many of the desperate moments, when bugs and problems were piling up and we didn't see the end of the tunnel. People thanked us on many occasions for the hard work we do. The image of all the players having the game crash on some simple stupid bug is horrifying. We were trying to be especially careful with any last minute changes to make sure that we don't introduce major bugs into our precious 1.0 release. So it feels very special when it is actually becoming reality. And we were shown that it isn't the case time and time again. We experienced the feeling of the final release being on the horizon many times. The atmosphere in the last week was kind of special.